Curse of the Mummy’s Brain!! is a retro 2D platform game developed during OrcaJam 2011 by myself (Chris Tihor), Chris Phillips, Alberto Fonseca, Caleb Hystad, and Lee Gauthier. My role on the project was game designer and programmer.
The mighty pharaoh Pepi I has been peacefully spending eternity snuggled up tight in his sarcophagus. One dreadful day, tomb robbers invade his pyramid and take everything that isn’t nailed down, including his mummified body! Fortunately, the tomb robbers accidentally drop the Coptic jar that contains his preserved brain, allowing it to escape. Now you must take control of Pepi’s brain and, with the help of his other preserved organs, recover his stolen body and strike down the tomb robbers with the Curse of the Mummy’s Brain!
The game is played using the keyboard
Move Left: W
Move Right: A
Synaptic Attack: S
To escape the tomb and recover his body, Pepi needs to open the three gates leading out of his tomb by touching each of three switches in the level. Watch out for scorpions!
Game Design Doc Excerpt
The World of the Mummy’s Brain
The curse of the mummy’s brain takes place in contemporary times in our world. Pepi’s quest to recover his body will take him from his pyramid in Egypt across the world to a museum in England.
Pepi’s pyramid is a fictional location based on the Great Pyramid of Cheops in Egpyt. Pepi’s goal will be to follow the tomb robbers to the exit and retrieve his body. The pyramid is divided into separate sections that will need to be visited sequentially. The sections are:
- The King’s Chamber
- The Grand Gallery
- The Descending Passage *
- The Queen’s Chamber
- The Shaft
- The Subterranean Chamber
- The Ascending Passage *
*The Ascending/Descending passages are technically reversed, but from the perspective of the player it makes more sense.